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Slotto 500 gives the power to the people!

As Steve Jobs once famously commented: “You can't just ask customers what they want and then try to give that to them. By the time you get it built, they'll want something new.” In other words, they need something that puts the power of choice in their own hands straight away. Working to that tricky brief, Astra Games has delivered what many in the industry widely acknowledge as being one of the best Category B3 products in recent times – Slotto 500.
The 22-strong compendium has, in no uncertain terms, bucked a bit of a trend over the last 12 months or so in a Category B3 sector that has found the going tough thanks to capped machine allocations and shrinking carpet space. Dial in an understandable market reluctance to reinvest in new hardware and the challenging picture becomes complete.

What Astra has done with Slotto 500 is take the widely lauded FV762 cabinet and fill it with some of the most successful titles ever to emerge from the Astra and NOVOMATIC stables. And to make the compendium stand out further from the crowd, it has given operators full control of the game suite via the very smart, but incredibly simple Machine Control Unit (MCU).  By using a straightforward ‘drag and drop’ menu they can tailor what is on offer to perfectly suit the location and player demographic. And in keeping with Astra’s ‘think of everything’ methodology, the unit has also been ergonomically modified with the note acceptor now positioned more conveniently in the button panel.

Sales and Marketing Director Alan Rogers is confident that Slotto 500 offers something different for the market and true flexibility for operators. “Much has been said in recent times about the need to design tailor-made gaming solutions for operators,” he said. “But nothing comes close to Slotto 500. Crucially, it puts the power of choice directly in the operator’s hands, enabling them to package a range of games that perfectly fits the player profile in their location. They are the experts when it comes to understanding what the players in their locations want. Giving them the means to exercise that knowledge was a no-brainer!”

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